

The voice acting is not too bad either (definitely not brilliant or super good, but it passes and does its job). The mechanics were pretty ahead of its time, involving a sleeping system where you had to sleep to avoid fatigue, a clock and time system that had shops and activities based on certain times of the day on top of food spoiling if you didn't eat them before expiration, a combat hook that allowed you to absorb a enemy and use them for an ability that could actually make a difference and a interconnected world that allowed you to go to place to place without having to necessarily go back to the main hub. If Zelda: Ocarina of Time is Nintendo's best adventure game, then I would argue BFM is the best adventure game from Sony.

If Zelda: Ocarina of Time is Nintendo's best adventure game, then It's actually impressive how a PS game could make such a fun game like BFM.

It's actually impressive how a PS game could make such a fun game like BFM. The downsides were few some camera angle problems in certain situations made select portions tricky to complete, but these were very minor issues that are easily overlooked when considering the overall quality of the game. The collector in me cherishes the memory of the comic book shop, and it's subtle jabs at breaking the fourth wall remain in my thoughts today. There are many great things to say about this game, from the ever increasing selection of abilities you have at your disposal to tackle stronger enemies, to the great story line which pokes fun at the damsel in distress genre. Lucky for my teenage self, I gave it another go eventually and never came to regret the decision.

My teenage self did not appreciate the lack of instruction at the beginning and the initial vague story. My teenage self did not appreciate the lack of instruction at The first time I attempted to play this game, I gave up within a few minutes. The first time I attempted to play this game, I gave up within a few minutes.
